{$cleo .cm}


const


00_strippers_1 = 1@
00_strippers_2 = 2@
00_strippers_3 = 3@
00_strippers_4 = 4@
00_strippers_5 = 5@
00_strippers_6 = 6@
00_strippers_7 = 7@
00_strippers_8 = 8@
00_strippers_9 = 9@
00_strippers_10 = 10@
00_strippers_11 = 11@
00_strippers_12 = 12@
00_strippers_13 = 13@
00_strippers_14 = 14@
00_strippers_15 = 15@
00_strippers_16 = 16@
00_strippers_17 = 17@
00_strippers_18 = 18@
00_strippers_19 = 19@
00_strippers_20 = 20@
00_strippers_21 = 21@
00_strippers_22 = 22@
00_strippers_23 = 23@
00_strippers_24 = 24@
00_strippers_25 = 25@
00_strippers_26 = 26@
00_strippers_27 = 27@
00_strippers_28 = 28@
00_strippers_29 = 29@
00_strippers_30 = 30@
00_strippers_31 = 31@
00_strippers_32 = 44@
00_strippers_33 = 35@
00_strippers_34 = 34@
00_strippers_35 = 35@
00_strippers_36 = 36@
00_strippers_37 = 37@
00_strippers_38 = 38@
00_strippers_39 = 39@
00_strippers_40 = 40@
00_strippers_41 = 41@
00_strippers_42 = 42@
9_respawns_1 = 102@
9_respawns_1 = 103@
9_respawns_1 = 104@
9_respawns_1 = 105@
9_respawns_1 = 106@
9_respawns_1 = 107@
9_respawns_1 = 108@
 
WAVES = 100@ 

0_Marker1=200@
0_Marker2=201@
0_Marker3=202@
0_Marker4=203@
0_Marker5=204@
0_Marker6=205@
0_Marker7=206@
0_Marker8=207@
0_Marker9=208@
0_Marker10=209@
0_Marker11=210@
0_Marker12=211@
0_Marker13=212@
0_Marker14=213@
0_Marker15=214@
0_Marker16=215@
0_Marker17=216@
0_Marker18=217@
0_Marker19=218@
0_Marker20=219@
0_Marker21=220@
0_Marker22=221@
1_GET_PLAYER_ANGLE =  699@
end 
0208: 125@ = random_float_in_ranges -0.2 0.2


0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 4654.5396 -3179.3796 10.9076
actor.Angle($PLAYER_ACTOR)= 181.8604
gosub @Teleport_player2


00_strippers_1 = actor.Create(14, #WMOICE ,4658.5112, -3242.6604, 10.9076 )
00_strippers_2 = actor.Create(14, #WMOICE ,4711.2832, -3207.6328, 10.9076 )
00_strippers_3 = actor.Create(14, #WMOICE ,4700.6704, -3166.1694, 10.9076 )
00_strippers_4 = actor.Create(14, #WMOICE ,4667.6797, -3179.3267, 10.9076 )
00_strippers_5 = actor.Create(14, #WMOICE , 4666.3984, -3156.7251, 10.9076)
00_strippers_6 = actor.Create(14, #WMOICE , 4679.0879, -3149.196, 10.9076)
00_strippers_7 = actor.Create(14, #WMOICE , 4691.9434, -3198.5708, 10.9076)
00_strippers_8 = actor.Create(14, #WMOICE ,4699.5015, -3180.7549, 10.9076 )
actor.Angle(00_strippers_1) =354.7195 
actor.Angle(00_strippers_2) =100.4655 
actor.Angle(00_strippers_3) =86.8599 
actor.Angle(00_strippers_4) = 100.1178
actor.Angle(00_strippers_5) = 354.1704
actor.Angle(00_strippers_6) = 114.7236
actor.Angle(00_strippers_7) = 18.3095
actor.Angle(00_strippers_8) = 288.6183 
actor.Health(00_strippers_1)=350
actor.Health(00_strippers_2)=350
actor.Health(00_strippers_3)=350
actor.Health(00_strippers_4)=350
actor.Health(00_strippers_5)=350
actor.Health(00_strippers_6)=350
actor.Health(00_strippers_7)=350
actor.Health(00_strippers_8)=350 
{
0792: disembark_instantly_actor 00_strippers_1
0792: disembark_instantly_actor 00_strippers_2
0792: disembark_instantly_actor 00_strippers_3
0792: disembark_instantly_actor 00_strippers_4
0792: disembark_instantly_actor 00_strippers_5
0792: disembark_instantly_actor 00_strippers_6
0792: disembark_instantly_actor 00_strippers_7
0792: disembark_instantly_actor 00_strippers_8 
                                                      }
actor.GiveWeaponAndAmmo(00_strippers_1, mp5, 99999)
actor.GiveWeaponAndAmmo(00_strippers_2, mp5, 99999)
actor.GiveWeaponAndAmmo(00_strippers_3, mp5, 99999)
actor.GiveWeaponAndAmmo(00_strippers_4, mp5, 99999)
actor.GiveWeaponAndAmmo(00_strippers_5, mp5, 99999)
actor.GiveWeaponAndAmmo(00_strippers_6, mp5, 99999)
actor.GiveWeaponAndAmmo(00_strippers_7, mp5, 99999)
actor.GiveWeaponAndAmmo(00_strippers_8, mp5, 99999) 





0_Marker1=marker.CreateAboveActor(00_strippers_1)
0_Marker2=marker.CreateAboveActor(00_strippers_2)
0_Marker3=marker.CreateAboveActor(00_strippers_3)
0_Marker4=marker.CreateAboveActor(00_strippers_4)
0_Marker5=marker.CreateAboveActor(00_strippers_5)
0_Marker6=marker.CreateAboveActor(00_strippers_6)
0_Marker7=marker.CreateAboveActor(00_strippers_7)
0_Marker8=marker.CreateAboveActor(00_strippers_8) 
018B: set_marker 0_Marker1 radar_mode 2
018B: set_marker 0_Marker2 radar_mode 2
018B: set_marker 0_Marker3 radar_mode 2
018B: set_marker 0_Marker4 radar_mode 2
018B: set_marker 0_Marker5 radar_mode 2
018B: set_marker 0_Marker6 radar_mode 2
018B: set_marker 0_Marker7 radar_mode 2
018B: set_marker 0_Marker8 radar_mode 2 
marker.SetIconSize(0_Marker1,2 )
marker.SetIconSize(0_Marker2,2 )
marker.SetIconSize(0_Marker3,2 )
marker.SetIconSize(0_Marker4,2 )
marker.SetIconSize(0_Marker5,2 )
marker.SetIconSize(0_Marker6,2 )
marker.SetIconSize(0_Marker7,2 )
marker.SetIconSize(0_Marker8,2 ) 

:Teleport_player2
1_GET_PLAYER_ANGLE=actor.Angle($PLAYER_ACTOR)
04C4: store_coords_to 700@ 701@ 702@   from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
if 0800:   in_two_players_mode
then
actor.Angle($second_PLAYER_ACTOR) = 1_GET_PLAYER_ANGLE
0362: remove_actor $second_PLAYER_ACTOR from_car_and_place_at 700@ 701@ 702@
end

return 

:MAIN

if 056D:   actor 00_strippers_1 defined
then
    if  actor.Dead(00_strippers_1)
    then
       marker.Disable(0_Marker1)
    end 
end 
if 056D:   actor 00_strippers_2 defined
then
    if  actor.Dead(00_strippers_2)
    then
       marker.Disable(0_Marker2)
    end 
end 
if 056D:   actor 00_strippers_3 defined
then
    if  actor.Dead(00_strippers_3)
    then
       marker.Disable(0_Marker3)
    end 
end 
if 056D:   actor 00_strippers_4 defined
then
    if  actor.Dead(00_strippers_4)
    then
       marker.Disable(0_Marker4)
    end 
end 
if 056D:   actor 00_strippers_5 defined
then
    if  actor.Dead(00_strippers_5)
    then
       marker.Disable(0_Marker5)
    end 
end 
if 056D:   actor 00_strippers_6 defined
then
    if  actor.Dead(00_strippers_6)
    then
       marker.Disable(0_Marker6 )
    end 
end 
if 056D:   actor 00_strippers_7 defined
then
    if  actor.Dead(00_strippers_7)
    then
       marker.Disable(0_Marker7)
    end 
end 
if 056D:   actor 00_strippers_8 defined
then
    if  actor.Dead(00_strippers_8)
    then
       marker.Disable(0_Marker8)
    end 
end 
if 056D:   actor 00_strippers_9 defined
then
    if  actor.Dead(00_strippers_9)
    then
       marker.Disable(0_Marker9)
    end 
end 
if 056D:   actor 00_strippers_10 defined
then
    if  actor.Dead(00_strippers_10)
    then
       marker.Disable(0_Marker10)
    end 
end 
if 056D:   actor 00_strippers_11 defined
then
    if  actor.Dead(00_strippers_11)
    then
       marker.Disable(0_Marker11)
    end 
end 
if 056D:   actor 00_strippers_12 defined
then
    if  actor.Dead(00_strippers_12)
    then
       marker.Disable(0_Marker12)
    end 
end 
if 056D:   actor 00_strippers_13 defined
then
    if  actor.Dead(00_strippers_13)
    then
       marker.Disable(0_Marker13 )
    end 
end 
if 056D:   actor 00_strippers_14 defined
then
    if  actor.Dead(00_strippers_14)
    then
       marker.Disable(0_Marker14)
    end 
end 
if 056D:   actor 00_strippers_15 defined
then
    if  actor.Dead(00_strippers_15)
    then
       marker.Disable(0_Marker15)
    end 
end 
if 056D:   actor 00_strippers_16 defined
then
    if  actor.Dead(00_strippers_16)
    then
       marker.Disable(0_Marker16)
    end 
end 
if 056D:   actor 00_strippers_17 defined
then
    if  actor.Dead(00_strippers_17)
    then
       marker.Disable(0_Marker17 )
    end 
end 

return 
